Lesson #4: Game concepts

by Stephen Lorimor / Axis of Stevil

Watch this lesson on YouTube

Last updated: January 9, 2019

Game types

  • Sanctioned games are regulation games that count towards rankings within a specific organization.

    • WFTDA sanctions adult women’s derby

    • MRDA sanctions adult men’s derby

    • JRDA sanctions junior (18 and younger) derby.

      • JRDA has females only, males only, and open divisions.

    • In a sanctioned game, teams may have a maximum of 15 skaters.

  • Regulation games are games played using the WFTDA rules, officiating procedures, and officiating cues/codes/signals with no deviations.

    • American (but not all international) games must also adhere to WFTDA safety guidelines.

    • In regulation and non-regulation game there is no maximum number of skaters.

      • Participating teams may agree upon a maximum in advance of the game.

  • Other (aka non-regulation) games are those played that deviate from the regulation game requirements.

    • Example: 30-minute games.

In bounds, out of bounds, down, and upright

  • A skater is out of bounds if they touch beyond the track boundary line with any part of their body.

    • Exception: touching beyond the track boundary line with one hand or arm

    • The track boundary line itself is considered in bounds

  • A skater is straddling when they are touching both in and out of bounds at the same time.

  • A skater is down when they have both hands on the floor, one or both knees, or are in a prone position.

    • One hand or arm touching the floor is not down.

  • A skater is upright if they are not down

    • Falling is upright until they are down.

The pack

  • The pack is the largest group of upright, in bounds blockers from both teams skating or standing in proximity.

    • If the pack is destroyed, a strict set of rules is enabled until it is reformed

  • A no pack situation is when a single pack does not exist

    • This can be two or more equal-sized packs

  • The engagement zone is an area stretching from 20 feet in front of the pack to 20 feet behind it.

    • This is where the bulk of gameplay takes place

    • Blockers must remain inside the engagement zone

      • An upright, in bounds blocker in the engagement zone is in play

      • Out of play blockers must immediately return to the engagement zone

    • The engagement zone does not extend out of bounds.

Jammers and lead jammer

  • A jammer not wearing a helmet cover is an inactive jammer

    • Inactive jammers cannot earn passes towards scoring or lead jammer status

    • Inactive lead jammers cannot call off the jam

      • Exception: if the lead jammer’s helmet cover was removed through natural gameplay or an opponent’s action

    • An inactive jammer may still leave the engagement zone

    • An inactive jammer may put the jammer helmet cover on their head to become active

  • The lead jammer is the first jammer who…

    • Establishes a superior position to the foremost in play Blocker, having already

    • Earned a pass on all other Blockers (except those ahead of the engagement zone)

  • A jammer loses the ability to become lead jammer if they…

    • Remove their helmet cover

    • Receive a penalty

    • Exit the front of the engagement zone without first earning lead jammer

  • A pivot-turned-jammer (following a star pass) cannot become lead jammer

Blocking and assisting

  • A block is physical contact made to an opponent, and any movement or placement of one’s body to impede the opponent’s speed or movement

  • The initiator of a block is the person who causes the block to occur.

    • A block can have multiple initiators.

  • A positional block is a block without contact wherein a skater positions themself so as to impede an opponent.

    • Positional blocks need not be intentional

  • An assist is physical contact to a teammate that affects their movement

  • Blocking and assisting must occur while upright within the engagement zone

    • Exception: Jammer vs. jammer blocking

    • Exception: Counter-blocking while out of play

      • Counter-blocking beyond what is required for safety is considered a separate block

    • Exception: Passively assisting while straddling the track

    • Other minor exceptions

  • A block can be initiated with any part of the body

    • Exception: The head

    • Exception: Hands, forearms, and elbows

    • Exception: Legs below mid-thigh

  • It is legal to block any part of an opponent’s body (ie; target zones)

    • Exception: Neck and head

    • Exception: The back, including the butt and back of the legs

    • Exception: Legs below mid-thigh

Other concepts

  • Game flow is the natural progression of the game, ideally without undue delays

  • If a team has five or fewer skaters (after injuries, foul-outs, etc.), the head referee may declare a forfeit. This is rare, and is done after consulting with both team captains.

  • The teams and head referee may mutually suspend play due to safety concerns, problems with the venue or track, etc.

  • There is no such thing as an inactive pivot. A pivot not wearing their pivot cover loses all privileges of being pivot until they again wear the cover.