Lesson #20: Illegal contact and multiplayer block penalties

by Stephen Lorimor / Axis of Stevil

Watch lesson #20a (Illegal contact penalties) and lesson 20b (Multiplayer block penalties).

Last updated: January 9, 2019

Concepts

  • A skater’s direction is determined by the motion of their skates.

    • If the skates are moving in opposite directions, use the hips instead.

  • Blocks initiated while moving perpendicular to the track lines are legal

  • Illegal contact while a jam is in progress is always a penalty if the block causes…

    • the target to fall down or go out of bounds, out of play, or back into play

    • the target to lose position against the initiator or an initiator’s teammate

    • the initiator or a teammate to gain position on an opponent

      • Brief and minor gains of position do not warrant a penalty unless earning a pass toward scoring or lead jammer status

4.1.3 - Other illegal contact

  • Illegal blocks/assists unrelated to target zones and blocking zones.

  • Verbal cues

    • “Illegal contact”, or

      • “Illegal assist”

      • “Early hit”

      • “Late hit”

      • “Out of play block”

    • “Direction”, or

      • “Stop block”

  • Early hitting

    • Initiating a block before the jam start whistle

    • Penalty thresholds

      • “Stealing” an opponent’s starting position

      • Forcing the opponent to touch an illegal starting position

  • Jammers touching the pivot line, behind the pivot line, or ahead of the jammer line

  • Blockers touching the pivot or jammer lines, ahead of the pivot line, or behind the jammer line

  • Pivots touching on or behind the jammer line, or ahead of the pivot line

  • Any skater going down or touching out of bounds

  • Late hitting

    • Initiating or continuing a block after the fourth call-off whistle

    • Penalty thresholds

      • Forcing an opponent down or significantly off balance

  • Blocking to or from out of play

    • Initiating a block while out of play or against an out of play target

      • Exception: jammer vs. jammer blocking is legal anywhere on the track

      • Exception: counter-blocking is legal while out of play

  • Blocking while stopped or moving clockwise

    • Initiating or maintaining a block while stopped or moving clockwise

    • Additional penalty threshold

      • Severely changing an opponent’s speed or trajectory

  • Exception: if the initiator immediately ceases the block or resumes counterclockwise movement

  • Illegal assists

    • Assisting while down, out of play, stopped, skating clockwise, or fully out of bounds

      • Active assists while straddling are illegal; passive assists are legal

    • Penalty thresholds

      • Causing a change of relative position

      • Helping a downed skater upright in the engagement zone while stopped is considered good sportsmanship, not impact.

  • Additional illegal contact

    • Blocking to or from out of bounds

      • Initiating a block against a fully out of bounds opponent

      • Initiating or continuing a block while out of bounds (including straddling)

      • Picking up speed for a block from out of bounds, even if the contact takes place once fully in bounds

      • Penalty threshold

  • Significantly delaying a fully out of bounds skater’s return to the track

    • Blocking while down

    • Blocking a downed skater

      • Penalty threshold

  • Delaying their return to the track

    • Blocking while airborne

      • The rules are contradictory whether this is illegal contact or misconduct

      • Penalty threshold

  • Forcing an opponent out of their established position

4.1.4 - Multiplayer blocks

  • Verbal cue: “Multiplayer”

  • A type of illegal block in which two skaters form a wall (sometimes called a “link”) using one of these three techniques:

    • Grasping, linking, or impenetrable wall

  • The multiplayer block must be physically challenged by an opponent

    • Exception: if the grasp or link that cannot be reached because it is ahead of the “wall” of both participants, and because it strengthens said “wall”

  • Impact

    • Preventing the opponent from passing between the skaters

      • Usually counterclockwise, but can be perpendicular to the track (uncommon) or even clockwise (rare).

  • Upon being challenged, immediately releasing a multiplayer block such that it prevents the opponent from being impeded is not a penalty.

  • The penalty should be issued to the most responsible skater.

    • When in doubt, issue it to the closest skater involved in the block.

  • (rare) Jammers can get multiplayer block penalties.