Lesson #20: Illegal contact and multiplayer block penalties¶
by Stephen Lorimor / Axis of Stevil
Watch lesson #20a (Illegal contact penalties) and lesson 20b (Multiplayer block penalties).
Last updated: January 9, 2019
Concepts¶
A skater’s direction is determined by the motion of their skates.
If the skates are moving in opposite directions, use the hips instead.
Blocks initiated while moving perpendicular to the track lines are legal
Illegal contact while a jam is in progress is always a penalty if the block causes…
the target to fall down or go out of bounds, out of play, or back into play
the target to lose position against the initiator or an initiator’s teammate
the initiator or a teammate to gain position on an opponent
Brief and minor gains of position do not warrant a penalty unless earning a pass toward scoring or lead jammer status
4.1.3 - Other illegal contact¶
Illegal blocks/assists unrelated to target zones and blocking zones.
Verbal cues
“Illegal contact”, or
“Illegal assist”
“Early hit”
“Late hit”
“Out of play block”
“Direction”, or
“Stop block”
Early hitting
Initiating a block before the jam start whistle
Penalty thresholds
“Stealing” an opponent’s starting position
Forcing the opponent to touch an illegal starting position
Jammers touching the pivot line, behind the pivot line, or ahead of the jammer line
Blockers touching the pivot or jammer lines, ahead of the pivot line, or behind the jammer line
Pivots touching on or behind the jammer line, or ahead of the pivot line
Any skater going down or touching out of bounds
Late hitting
Initiating or continuing a block after the fourth call-off whistle
Penalty thresholds
Forcing an opponent down or significantly off balance
Blocking to or from out of play
Initiating a block while out of play or against an out of play target
Exception: jammer vs. jammer blocking is legal anywhere on the track
Exception: counter-blocking is legal while out of play
Blocking while stopped or moving clockwise
Initiating or maintaining a block while stopped or moving clockwise
Additional penalty threshold
Severely changing an opponent’s speed or trajectory
Exception: if the initiator immediately ceases the block or resumes counterclockwise movement
Illegal assists
Assisting while down, out of play, stopped, skating clockwise, or fully out of bounds
Active assists while straddling are illegal; passive assists are legal
Penalty thresholds
Causing a change of relative position
Helping a downed skater upright in the engagement zone while stopped is considered good sportsmanship, not impact.
Additional illegal contact
Blocking to or from out of bounds
Initiating a block against a fully out of bounds opponent
Initiating or continuing a block while out of bounds (including straddling)
Picking up speed for a block from out of bounds, even if the contact takes place once fully in bounds
Penalty threshold
Significantly delaying a fully out of bounds skater’s return to the track
Blocking while down
Blocking a downed skater
Penalty threshold
Delaying their return to the track
Blocking while airborne
The rules are contradictory whether this is illegal contact or misconduct
Penalty threshold
Forcing an opponent out of their established position
4.1.4 - Multiplayer blocks¶
Verbal cue: “Multiplayer”
A type of illegal block in which two skaters form a wall (sometimes called a “link”) using one of these three techniques:
Grasping, linking, or impenetrable wall
The multiplayer block must be physically challenged by an opponent
Exception: if the grasp or link that cannot be reached because it is ahead of the “wall” of both participants, and because it strengthens said “wall”
Impact
Preventing the opponent from passing between the skaters
Usually counterclockwise, but can be perpendicular to the track (uncommon) or even clockwise (rare).
Upon being challenged, immediately releasing a multiplayer block such that it prevents the opponent from being impeded is not a penalty.
The penalty should be issued to the most responsible skater.
When in doubt, issue it to the closest skater involved in the block.
(rare) Jammers can get multiplayer block penalties.